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STEAM education resources
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STEAM education resources: Home
This is a list of articles to read in designing a STEAM library lesson.
Read this article to respond to this week's discussion board question
Kilker, J. (2012). School and community connections for collaboration and coteaching: true collaborations involve varied partnerships with shared planning and responsibilities. Knowledge Quest, 40(4), 38-45.
Library Instruction articles
Grabarek, D. (2015). Top 10 APPS. School Library Journal, 61(12), 48-49.
Philpot, C. (2014). Fan fiction takes flight: Teens write fan fiction to experiment, explore, and find community. School Library Journal, 60(8), 18-21.
Collection Development articles
Aronson, M. (2015). The year of mathical thinking: A new award celebrates excellent math titles. School Library Journal, 61(8), 28-29.
Engelfried, S. (2015). Robo reads. School Library Journal, 61(4), 48-51.
Harris, C. (2014). The STEM Connection. School Library Journal, 60(3),16.
O’Malley, R. (2015). Going viral. School Library Journal, 61(10), 38-41.
Parrott, K. (2015). Maker bookshelf: A starter collection for current and aspiring makebrarians. School Library Journal, 61(5), 48-49.
Whelan, S. (2016). Dream on! School Library Journal, 62(1), 40-44.
Library Programming articles
Barack, L. (2013). Are you game for STEM? STEM Video Game Challenge organizers urge librarians to mentor participants. School Library Journal, 59(3), 14.
Barack, L. (2014). Not your mama's library program. School Library Journal, 60(3),14.
Jensen, K. (2016). Small tech big impact. School Library Journal, 62(2), 22-25.
Kropp, L. G. (2015). Surprise-it's STEM! Sorting, stacking, and other hands-on activities support math and science. School Library Journal, 61(7), 20-21.
Lorence, M. (2015). School of Minecraft: MinecraftEdu brings Common Core-enhanced gaming to the classroom. School Library Journal, 61(4), 26-30.
Sansing, C. (2014). A highly intelligent brick: Build better robots with LEGO's Mindstorms Education EV3. School Library Journal, 60(2), 12-13.
Sansing, C. (2015). Ode to code: Computer programming skills will empower us all--here's why. School Library Journal, 61(5), 42-43.
Sansing, C. (2014). The Taz 4 3-D printer, reviewed: We consider the Lulzbot device, 3-D printing's learning potential. School Library Journal, 60(12), 13-14.
Witteveen, A. (2015). What do tweens want? School Library Journal, 61(10), 30-32.
Subject Guide
Jordan Nielsen
Email Me
Contact:
615-904-8378
Subjects:
Education
,
Library Science
,
Literacy Studies
,
Psychology